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Adobe 9A0-148 Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| ActionScript 3.0 Programming | - Core ActionScript syntax and structure - Event handling and user interaction - Working with classes and objects |
| Publishing and Output | - HTML integration and web deployment - SWF publishing settings - Testing and debugging content |
| Media and Asset Integration | - Importing graphics, audio, and video - Using symbols, instances, and components - Optimizing assets for performance |
| Flash Professional CS5 Interface and Workflow | - Library management and assets organization - Understanding the Flash authoring environment - Project setup and document structure |
| Animation and Timeline | - Timeline controls and animation timing - Keyframes and tweens (motion and shape tweens) - Symbol animation techniques |
Adobe Flash CS5 Sample Questions:
Question 1
You have created a static text field on the Stage and want to improve the legibility of the 8pt Arial text within it. What should you do?
A. Do nothing. The optimum anti-alias setting will be chosen automatically.
B. Select the text and select Auto from the Kerning drop-down menu.
C. Select the text and select Readability from the Anti-Alias drop-down menu.
D. Select the text and select Bitmap Text from the Anti-Alias drop-down menu.
Question 2
You are editing a component skin. What can you do to assure the visual results are what you desire?
A. Edit the skin at 100% and Preview at highest magnification
B. Edit the skin and Preview at 100%
C. Choose Edit>Maintain Fidelity
D. Edit the skin at as high a resolution as possible
Question 3
Which statement about the Motion Editor is true?
A. The Motion Editor is used only to edit Motion Presets.
B. The Motion Editor is used with both motion tweens and classic tweens.
C. The Motion Editor cannot be used to make Color Effect changes.
D. The Motion Editor allows you to add filters to your tween and adjust filter settings.
Question 4
You have been experimenting with all the UI components in your current project to see what they would look like if used. What should be your first priority when moving forward with the components you have chosen to use?
A. Delete unused instances from stage give instance names to used instances
B. Delete any components not being used from the stage
C. Assign instance names to the components you will be using
D. Delete all components not being used from the library
Question 5
You regularly use third-party code libraries. You have been manually typing your code which is complicated because of the large number of classes, methods and properties. What method is available to address this issue in Flash CS5.
A. FlashBuilder 4 can be used as the code editor and it will allow you to use third-Party Code.
B. In the Actions Panel, Select Import third-Party Code
C. Importing the entire class package will make code accessible
D. Place code package in the root of the project. Datatype will auto-complete import statement
Solutions:
| Question 1 Answer: C | Question 2 Answer: B | Question 3 Answer: D | Question 4 Answer: D | Question 5 Answer: D |



